Room 1
- Penerapan HOTS pada Pembelajaran Bahasa Inggris Menggunakan Permainan Papan Ludo di Sekolah 3T (Muttahidah)
- Blended Learning Model ASIK untuk Meningkatkan Keterampilan Menyajikan Teks Cerita Inspiratif (Faiqotur Rosidah)
- Development of Eshincla-Based Lemang Tiga Rasa Model in Learning English and Mandarin (Siti Zakia)
Room 2
- Improving Motivation and Collaboration Skills of SMPN 1 Martapura Students through Giant Up and Down Arrows Game (Gusti Wildayani)
- Use of Rumah Belajar Portal to Improve Student Learning Outcomes and Activities (Candra Sihotang, Harun Sitompul, Sahat Siagian, Hamonangan, Julaga Situmorang, Efendi Napitupulu)
- The Use of Three Storey Intellect in Facilitating Project- Based Learning in English Language Learning (Marklin Muilin, Sirhajwan Idek)
Room 3